It doesn't matter that much, but it's the 343i way with Halo, which drew criticism with 4 & 5 as well. The campaign so far is great, but the fact that it's a DLC pack for the multiplayer-only game, the fact that things like the item/upgrade crate objects are very clearly a design from multiplayer, the way vehicles move (just like Unreal Tournament) to the fact that the unlockables to hunt down in the campaign are cosmetics for the multiplayer, with the popups in game reminding you you're collecting stuff for the multiplayer game, it's so obvious this is a game designed with the EA/Activision-style "This is an online shooter game, and a campaign is also included" template. Thu 9th Dec Yeah, I really wonder how much of the original delay was because of the campaign vs because of the multiplayer.
I think Craig actually is in charge of coop. I still feel like most of their effort has been on the multiplayer game, which really should have been a separate team, and it's cannibalized the time and attention from campaign. After 6 years it takes another year and a half to add coop? Almost an 8 year dev cycle? That's Duke Nukem Forever zone there. But even that shouldn't take half a year (after already having an extra year) to get it in. The game is the F2P I really doubt that "we cut so much we can have a fully working coop in a few months, but now that we've delayed a year we're adding so much to our 10 hour campaign that fully working coop feature we had is wholly fubared now." I think it was BS that they had it working in the first place and "did a Cyberpunk PS4X1" and assumed "how long could it really take to hack it in?" incorrectly. Which probably also explains what happened over 6 years. this doesn't sound like "we delayed it because it has issue still" and sounds more like "We really DGAF about it, but I'm sure we'll shove it in on a feature list eventually."Įven if the campaign proves out really well, to me, the campaign feels like it's very much an afterthought along side MS's new Fortnite competitor. But once you're talking launching it almost half a year (or beyond!) after the game launch. It's bad enough to release a game for which coop is a staple without the coop. Pushed back to May at a minimum? At that point, why even bother? Anyone wanting to play Coop will probably have played the game enough over 5+ months.
#Co op time sink how to#
You may also be interested in the following Halo Infinite guides: How To Beat Halo Infinite's Bosses, All UNSC Audio Log Locations, All Banished Audio Log Locations, All Forerunner Artifact Locations, All High Value Target Locations which is all available, alongside plenty more, in our Halo Infinite Guides hub. When you load into the campaign screen in Halo Infinite you'll find yourself in a lobby with the social menu in the bottom right-hand corner of the screen, just bring this up with your "view" button and then scroll to any online friends in your social list and press "invite" to request they join your game.ģ43 Industries hasn't yet confirmed how many players will be able to play together in co-op mode but we think it's a safe enough bet to assume it'll be a maximum of four people in a fireteam. Once the co-op portion of Halo Infinite launches, you'll be able to gather up your friends to make a fireteam by using the game's social menu, accessible by pressing the "view" button on your Xbox controller.